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Basel Abu-sinni
![](https://static.wixstatic.com/media/03588a_fa38cc282f9849af93d5b3d52766f729~mv2.png/v1/fill/w_151,h_150,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/03588a_fa38cc282f9849af93d5b3d52766f729~mv2.png)
![Space Core](https://static.wixstatic.com/media/03588a_aa4358997f7d4d819ef7113ee2ff7dcf~mv2_d_1462_1501_s_2.png/v1/fill/w_980,h_1006,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/03588a_aa4358997f7d4d819ef7113ee2ff7dcf~mv2_d_1462_1501_s_2.png)
Space Core
![Peugeot 508](https://static.wixstatic.com/media/03588a_5a99ce28806a4a549a698411a168a23a~mv2_d_2192_1247_s_2.png/v1/fill/w_980,h_558,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/03588a_5a99ce28806a4a549a698411a168a23a~mv2_d_2192_1247_s_2.png)
Peugeot 508
First CG project, implementing a Basic Render Engine in C++. The Render Engine renders both on CPU and GPU using OpenGL 3.1. Features:
- Loading Geometry(OBJ files).
- Materials: Ambient, Diffusive and Specular Properties.
- Basic Transformations
- Lights: Ambient, Omni and Parallel Rays.
- Rendering Method: Scan Conversion.
- Shading: Wireframe, Flat, Gouraud, Phong and Toon.
- Projections Orthogonal and Perspective.
- UV Textures: Planar, Spherical and Environmental Mapping.
- Normal Bump Maps.
- Post-Processing: Gaussian Blur and Bloom Effect.
Basic Scan Conversion Render Engine
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